Demon_King1O6
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- September 13, 2026
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What is your suggestion's title?
Suggestion Details:
How could this idea help improve JartexNetwork?
Extra Information:
Demon_King1O6
What is your suggestion's title?
Add "Cross-Teaming" Option to In-Game /report System
Suggestion Details:
Currently, the in-game /report <player> GUI includes options for various rule violations (like cheating, swearing, or trolling), but it lacks a dedicated option for reporting Cross-Teaming / Illegal Teaming.
I suggest adding a "Cross-Teaming" button directly to the in-game /report menu. When selected, it can allow the reporting player to select or input the other player involved (or report the primary suspect directly). This will notify online staff members or flag the match replay for review specifically regarding illegal collusion between opposing teams.
I suggest adding a "Cross-Teaming" button directly to the in-game /report menu. When selected, it can allow the reporting player to select or input the other player involved (or report the primary suspect directly). This will notify online staff members or flag the match replay for review specifically regarding illegal collusion between opposing teams.
How could this idea help improve JartexNetwork?
1. Cleaner Reporting: Prevents players from misreporting cross-teamers under unrelated categories like "Cheating" or "Trolling," making staff review queues much cleaner and more organized.
2. Better Player Experience: Cross-teaming is a common issue in team modes (like BedWars and SkyWars). Giving players an immediate in-game way to report it helps keep games fair without forcing casual players to submit manual forum reports with external recordings.
3. Faster Action: Enables staff to quickly spectate live matches and catch cross-teamers in real time.
2. Better Player Experience: Cross-teaming is a common issue in team modes (like BedWars and SkyWars). Giving players an immediate in-game way to report it helps keep games fair without forcing casual players to submit manual forum reports with external recordings.
3. Faster Action: Enables staff to quickly spectate live matches and catch cross-teamers in real time.
Extra Information:
To prevent spam or abuse of the command, a standard cooldown (e.g., 1–2 minutes per player report) can be applied. Additionally, match IDs or replay logs can be tagged automatically when cross-teaming reports are submitted during a game.